﻿using System.Collections.Generic;

namespace ZeldoEngineObjects.Maps
{
    public class MapModel
    {
        /// <summary>
        /// Couches de la carte
        /// </summary>
        public enum Layer { Level0, Level1, Level2 }

        public string Label { get; set; }
        public int Width { get; set; }
        public int Height { get; set; }
        
        public Chipset Chipset { get; set; }

        /// <summary>
        /// Tuiles de la map
        /// </summary>
        public Dictionary<Layer, uint[,]> Tiles;
    }
}
